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8x8 is a bit big for the smaller displays, and it also takes up more flash than a smaller font.
I did actually start on a 3x5. You can have some fun with the preprocessor to allow you to pack everything in quite nicely:
#define ___ 0 #define __X 1 #define _X_ 2 #define _XX 3 #define X__ 4 #define X_X 5 #define XX_ 6 #define XXX 7 #define PACK_5_TO_16(A,B,C,D,E) ((A) | (B<<3) | (C<<6) | (D<<9) | (E<<12)) // 48 const unsigned short LCDFONT_3_5[10] = { PACK_5_TO_16( XXX , _X_ , XXX , XX_ , X_X ), // 01234 PACK_5_TO_16( X_X , XX_ , __X , __X , X_X ), PACK_5_TO_16( X_X , _X_ , _X_ , XX_ , XXX ), PACK_5_TO_16( X_X , _X_ , X__ , __X , __X ), PACK_5_TO_16( XXX , XXX , XXX , XX_ , __X ), , , , , PACK_5_TO_16( XXX , XXX , XXX , XXX , XXX ), // 56789 PACK_5_TO_16( X__ , X__ , __X , X_X , X_X ), PACK_5_TO_16( XXX , XXX , _X_ , XXX , XXX ), PACK_5_TO_16( __X , X_X , _X_ , X_X , __X ), PACK_5_TO_16( XXX , XXX , _X_ , XXX , XXX ) };
Potentially a variable width font would make more sense if we're going for 5 pixels high though.
The text was updated successfully, but these errors were encountered:
Fixed. Used 4x6 - still almost 1/2 the ROM and it looks better.
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8x8 is a bit big for the smaller displays, and it also takes up more flash than a smaller font.
I did actually start on a 3x5. You can have some fun with the preprocessor to allow you to pack everything in quite nicely:
Potentially a variable width font would make more sense if we're going for 5 pixels high though.
The text was updated successfully, but these errors were encountered: